tag:blogger.com,1999:blog-4358428300785345024.post2777664358104112225..comments2015-11-06T00:38:58.379+10:00Comments on The Flying Target: Am I a bully???Havlac Agalderhttp://www.blogger.com/profile/16819653657102113810noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4358428300785345024.post-64212002479111125812015-07-09T19:41:31.365+10:002015-07-09T19:41:31.365+10:00An excellent response, thank you for covering this...An excellent response, thank you for covering this topic. Your post adresses very well the victim mentality of both the author and the ganked, who make everyone but themselves responsible for the loss. The length of the message we received and the vehemence with which he used our own (obviously goofy) corp description to make his case, shows the defiance in taking responsibility for failure. In the time he wrote that, he could have made enough ISK to replace his ship twice. Eve Online is a game in the end and like any other game it has rules. I can't blame the other player, when I Iose a boardgame that plays several hours, just because my plan didn't work out at the end - no matter how much time I invested in my plan. <br /><br />What makes the argumentation of "Ganking is Bullying" particularly cheap and seedy is the comparison to real life crimes like mugging and raping. Whlle it is true that the author believably oesn't want to trivialize rape, he still does so because he compares it to a function in a game; a function that's meant to be there and is used to advertise it, as you demonstrated. It's in the design!<br /><br />And also it's in the world... My answer towards the ganked took a different approach. Here's part of what I wrote: "Unlike the blog entry, I interpreted New Eden as a fictional world in which interpersonal hostility is much more common. After my first death in New Eden, I realized that we in RL have something precious the rich people in New Eden don't: mortality.<br /><br />A capsuleer in New Eden simply wakes up again at home when he dies, A human on earth doesn't. I thought about what kind of outlook humans in New Eden would have on life, when the individual doesn't actually die upon death. I think that explains very well the sort of collectivistic and competing mindset the lore points to. It's about empires and ressources and power and military and industry, and almost never about the appreciation of the individual. "High Security" space exists, but only through a police state, giving only a faint illusion of security!<br /><br />Life for such humans would be very close to a game. Death would be a loss at a game round. And there would be not a large place for moral considerations of harming others; they get up again anyway and all that was lost was a little material value." One coould also easily argue that these assumptions would necessarily give birth to the profession of a highsec ganker, as long as the income is there.<br /><br />I am however aware that it takes time to get to know the world and it only works, if you're actually open to it - if you can appreciate the power of imagination and fictional worlds. The author of that blog didn't it seems and seems to interpret New Eden as an extension of the real world. For players under 30 days my corp decided to not shoot them, but instead educate them about wormhole life. Several times we encountered an explorer that had no idea what he was doing, and more frequently since CCP put the "enter a wormhole" into the opportunity branch. We also reimburse newer players for any T1 loss in our wormhole - hulls and fitted modules. We don't want the players to be overwhelmed. So far this brought us interesting talks and even some recruits. <br /><br />It's sad that this side of Eve will forever be closed to the author of the blog and our victim.<br /><br />Again: Thank you very much for this article.<br /><br /><br /><br />Judu Hekkinoreply@blogger.com